
Take, for example, the possibility of the player completely skipping out on Jodie's almost-raped adventure by getting caught or just leaving the bar. Either you give them control over trivial elements, or you allow the quality of the story itself to potentially suffer. By giving the reader the ability to surgically remove or change story elements, you back yourself into a corner. How events happen, how they are depicted, in what order they happen, should be important to the overarching story, whether it's to expound on a theme, or develop a character. Story elements are part of a greater whole. Matters tend to resolve predictably and rationally, or have so many variables that they are beyond your ken and feel somewhat random or absurd. There's rarely any dramatic buildup, any tension, any mystery, any themes, any cathartic releases. It might have been better if the game had set my expectations by making it clear that the choices would have a minor impact. *I loved The Walking Dead, and the way they handled choice ended up working really well, but I did feel disappointed when it became obvious that my choices didn't have a serious impact. That's what game critics will reward you for. If you're judging your game by review scores - even to the point where your bonuses depend on MetaCritic - you have to consider sacrificing long-term satisfaction in order to make a cardboard experience that holds up really well for a short amount of time. Making a game satisfying in the long term is an enormous amount of work with no clear payoff. If your game is satisfying in the short term, but disappointing in the long term, it'll still receive rave reviews (See: SimCity). Reviewers play through games once, in a rush to finish it before a deadline. Obviously from a developers point of view, that's the best way to do it. In Mass Effect 2 and The Walking Dead*, I felt like my path was massively different at first, until I realized that everyone really got the same outcomes. Sounds like the opposite of most choice-based games. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language.No content primarily for humor or entertainment.Questions likely to generate discussion.Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here. New to reddit? Click here! Subreddit Calendar Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.įor examples of quality discussion posts we'd like to see in our subreddit, please review this page.įor an in-depth explanation of our rules, please review our rules page. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. r/Games is for informative and interesting gaming content and discussions.
